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Old Jan 15, 2007, 06:29 PM // 18:29   #1
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Default Henchmen in Nightfall - Absolutely no hex removal.

Theres probably been several of these already so appologies if this has already been mentioned before.

I've finally decided to give nightfalls PVE game a go, and recently decided to kit all my heroes as damage dealers and rely on Mhenlo, Khim, Sogolon, and Herta for healing and protection. I have found overall that these four are very solid, but there is one major problem with their builds:

There is not a single hex removal on their bars at all. This is completely unnaceptable in most areas of the game and it would be great if the monk henchmen could be given a simple yet effective remove hex on their bars.

Also, a smaller suggestion that I've seen mentioned before is that sogolon uses res signet. Please give him signet of return.

The majority of the other henchmen are even worse, but im never going to be using them so no complaints lol.
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Old Jan 15, 2007, 06:43 PM // 18:43   #2
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During farming i noticed that Khim is hardly using dismis condition when needed, cripple on one char and she just leaves it like that, forcing me to just keep the crippled one on the edge of my agro circle so that he/she at least gets some healing. In the mean time henchies will start bashing the boss again, which they shouldnt do, cause thats my job ^^.
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Old Jan 15, 2007, 07:01 PM // 19:01   #3
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If you have sogolon as well, condition counters should be fine, cautery sig + dismiss can work really well. I think that the not using dismiss if it does happen is an AI bug.

Actually, ive noticed that my heroes dont remove conditions asap either. When I have an RC prot, allies are usually bleeding, crippled, or dazed for half of its duration before the hero casts RC. I usually have to cast it manually.

Plz sort out the AI to use condition removal properly too.
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Old Jan 15, 2007, 09:05 PM // 21:05   #4
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Perhaps just bring a hero with mostly damage skill and a cheap hex removal like [skill]Holy Veil[/skill] or [skill]Remove Hex[/skill] or some other hex removal that doesn't require speccing into an attribute? I dunno...
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Old Jan 15, 2007, 09:16 PM // 21:16   #5
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i actually like it this way. Just so I can use Shatter Hex...the Faction henchmen remove hex so fast, i can't do any damage!
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Old Jan 15, 2007, 09:45 PM // 21:45   #6
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Quote:
Originally Posted by I Phoenix I
Perhaps just bring a hero with mostly damage skill and a cheap hex removal like [skill]Holy Veil[/skill] or [skill]Remove Hex[/skill] or some other hex removal that doesn't require speccing into an attribute? I dunno...
I guess im gonna have to add inspired hex to the elem bars, I run 2 E/Me SF's with channeling,att,lesser energy to keep SF going non stop, and a R/P and A/R critical barragers. I can try hexbreaker aria too, but it would still be nice if the monks could actually remove hexes too.

Actually, im gonna add both inspired + revealed hex to the elem bars, except when I'm capping a non mes (or monk) skill.
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